Anna Torv

There was much I did not know regarding video games. They are often violent. But Heavenly Sword (2007) is different. I've had a lot of conversations with one of my friends who made it. What he's trying to do is to make the player care. Yes, there's killing. The character that I portray in "Heavenly Sword", Nariko, is safeguarding her family members as well as the escapee. This is a gorgeous game. The game is much more than just a videogame. It's a place to guard and take care of. My friend wants to create games where participants feel something. Try to cause them to cry when they were unable to save those that they hoped to defend. This isn't "Pac Man. There's a chance that I'm unable to imagine saying certain lines in the script. When I question the question of an American for a response, they'll say "Oh that's right." It's the way Americans do it. Here in Australia the Australians say things differently - for example torch. If I ask "Can I obtain an extension cord for the flashlight?" But it seems like I'm falling flat whenever I reply, "Can I have the flashlight?" Anna Anna Anna

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